W O L F ' S B L U F F
Wolf's Bluff sits in the icy center of Frigid Expanse, and is shielded somewhat from the harsh elements of the region by the Chillspine Mountains, which stand in a half-circle at the town's back like silent sentries. That being said, life in this village is still bitterly cold, and so the town itself is built with a primary goal in mind of being able to weather the bone-chilling climate. This village is somewhat small, and its structures are composed of stone and dark, hardy wood to brace staunchly against the howling wind and snow. Mining is Wolf's Bluff's most lucrative business, and makes the village a considerable amount of coin, considering the other resources of the Frigid Expanse can be somewhat paltry. Much like the wintry weather, the people of this arctic village are somewhat cold and harsh, especially towards unfamiliar faces. It takes much to thaw the frozen heart of this town, but with time and persistence, anyone willing to settle down here will find that smiles come more easily through the passing seasons, and that the warmth that pools from within each doorway is more inviting. The only tarnish that darkens what hard-earned pleasantries this village has to offer is the criminal activity that occurs here, which with Hollowfang Retreat -- a hub for crooks and lawbreakers of all sorts -- being nearby, it exists in a considerable amount.
Wolf's Bluff is a relatively new village, having taken root when miners discovered how rich in ores and gemstones the Chillspine Mountains are and developing from a settlement into a town as animals flocked to the area to find their fortunes. Çakim is the current Chieftain of this ice-cold and formidable town and leads it with unparalleled strength.
size: small
symbol: wolf
colors: gray & blue
population: ~500
crime rate: very high
♫ playlist: link
WHAT WOLF'S BLUFF IS KNOWN FOR
Criminal Activity
Due to its unwelcoming environment, many Kingdom guards avoid Wolf's Bluff. This makes criminal activity thrive here quite easily, especially due to the Hollowfang Retreat hideout that lay not too far. This makes Wolf's Bluff a great place to get into the darker side of life and/or find a way to make dirty money.
Mining
The mountains that encircle Wolf's Bluff may seem bleak and frigid on the outside, but within its cold heart lies a tapped oasis of ores, minerals and generally lucrative substances that the miners of the village have learned to extract and process for the use of the rest of the kingdom -- for a pretty penny, of course.
Rugged Living
Wolf's Bluff is known for being a hardy way of life, calling to those who either are naturally born into it and adapted or those who seek its cold embrace for the work and environment the region provides. For one who learns the art of navigating the frigid north, Wolf's Bluff can prove to be a hidden treasure.
TRADITIONS & HOLIDAYS
holidays with * beside them are roleplay events and their scheduled time can be found here!Bone Carving
While other Villages tend toward parchment or paper, those of Wolf’s Bluff prefer to write by gnawing bone. There are one of two ways a Wolf’s Bluff beast can choose to communicate. One is the modern way, which consists of carving the same words and language used by everyone else in Nevriande, starting at one side and moving to the other until one’s message is complete or the bone’s surface is covered. The other method is a more traditional one; instead of words and phrases, a scene depicting a memory or epic is carved out, much like a painting. These bone stories are as intricate as they are personal, and are reserved for more special occasions nowadays. This tradition of bone-gnawing originally came from scarcity-after all, why waste good leather on parchment when it could clothe a cold beast? And how could anyone make decent paper from fragile, frozen pine?-and became habit over time.
Bone gnawing is a large part of tradition in Wolf's Bluff. It is tradition to write things you wish to happen in the upcoming year on bones you throw in Keahi's bonfire during the ceremony. Gnawing someone's portrait on a bone is considered a romantic gesture, assuming you're not family, of course.
Keahi's Blessing*
Every year on the Winter Solstice, the beasts of Wolf’s Bluff come together to celebrate the longest night of the year, and the lengthening days that come after it. During the ten days leading up to it, members of the Village drag logs to a large pit in front of the Hoarfrost Hall, which is dug out a month or so beforehand. The logs then have flat sides cut into them so that they are roughly rectangular, and are stacked into a bonfire about twenty feet high. Traditionally each family brings a log, but due to the size of the village and the inherent danger of flame, an equally accepted tradition is an individual bringing them something to burn-usually a small gnawed-bone or piece of wood.
When the bonfire is fully constructed a group of beasts make a journey to the Shrine of Keahi, each armed with a stick dipped in the flammable sap of a pine tree. They light their torches and bring them back to the village, and so long as at least one torch has survived the trip the torch is handed over to the Chieftain, where a speech wishing for good weather, good hunts and thanks toward Keahi for keeping the village safe is given. At the end the village rejoices and the bonfire is lit aflame, first by the torch, then added on by the offerings brought by the rest of the village. As the bonfire burns a festival is held with food, drink and dancing, as well as temporary stalls set up for selling good-luck trinkets and other wares. The festival ends when the bonfire burns out, which can take several days.
ADDITIONAL INFORMATION
Architecture & Housing
Wolf's Bluff houses and buildings are built with a very strong focus on insulation and warmth. The buildings are stone and often lined with furs, feathers or hay on the inside to keep the warmth in and the cold out. The rooves are often built at angles so snow cannot perch upon them and cause a cave in or cool off the building on the interior. To discourage theft and mischief, there are often spikes or black pikes with flags at the tips, waving in the wind, to set the aesthetic (though some are from criminal raids and stuck there.)
Houses are usually townhouse style or apartment style where multiple families will live in the same building, unless one happens to be wealthy enough to purchase one of the few individual homes.
When beasts grow old enough to strike out on their own, they rarely do-instead they remain in the same home they grew up in, and tend to their parents and grandparents as grey fur outnumbers the rest. This doesn’t stop them from finding their own lives of course, as they find a trade, a mate, a family of their own, until the cycle ends and begins again with their deaths.
Bonus Info
When one is ready to learn a new skill, they will seek out someone experienced in the field of their choosing, and offer them a pawmade gift in exchange for their knowledge. If the mentor accepts the two are bound together until the student becomes proficient at their craft, where at that point the student can choose to stay and master it, or move on to different things
If a pup buries his baby teeth somewhere no one can find it, his adult teeth will grow bigger than his peers. However, if some else finds the teeth, their teeth will grow larger instead. This is, of course, a myth started by parents trying to get five seconds of peace.
While the villagers of Wolf’s Bluff seem near-indistinguishable from the crooks and criminals due to their inherent gruffness, they are much more friendly to those they know, and possess a good instinct for sensing trouble.
WOLF'S BLUFF HIERARCHY
ranks with ☆ beside them are high ranks and must be approved by staff before creation!VILLAGE CHIEFTAIN
Chieftain Çakim
The village Chieftain is entrusted by the Kingdom to oversee and maintain their village, keeping an eye on those who live there and ensuring that all of their needs are met. They are unable to create laws or punish large crimes against the Kingdom, but they do have a sense of independence and are given the authority to make smaller local decisions that are in the best interest of their home. The Chieftain works closely with the heads of each rank to form a sort of council that has the village's best interests in mind.
RESIDENTS
Residents in Wolf's Bluff make up the body of the village, from the youngest child to the strongest of the guard. When it comes to the Kingdom's villages, most of the hierarchy is identical except, save for small additions or tweaks depending on a village's unique trade specializations. Ranks are often chosen based on personal preference, or based on one's mental / physical prowess. Ranks are broad, and characters can choose to specialize in one particular niche of their rank or have broad knowledge of its entirety. When it comes to villages, the heads of the ranks all form a council to aid the chief in decision making and discussions. Any ranks that are exclusive to certain locations will be paired with an asterisk (*).
Residents in Wolf's Bluff make up the body of the village, from the youngest child to the strongest of the guard. When it comes to the Kingdom's villages, most of the hierarchy is identical except, save for small additions or tweaks depending on a village's unique trade specializations. Ranks are often chosen based on personal preference, or based on one's mental / physical prowess. Ranks are broad, and characters can choose to specialize in one particular niche of their rank or have broad knowledge of its entirety. When it comes to villages, the heads of the ranks all form a council to aid the chief in decision making and discussions. Any ranks that are exclusive to certain locations will be paired with an asterisk (*).
PROWESS TIER
☆ head: reserved
GUARD
unlimited
head Wolf's Bluff guard: ----
Guards are those dedicated to defending their home, often keeping watch of a certain area they are posted in and making sure things remain safe and peaceful.
SCOUT
unlimited
head Wolf's Bluff scout: ----
Scouts are those who patrol the streets or areas around their region to ensure that there is no questionable or sketchy behavior afoot.
HUNTER
unlimited
head Wolf's Bluff hunter: ----
Hunters are those tasked with feeding and providing provisions for their home. They can choose to either hunt, set traps or gather wild foods and foliage. They can hunt independently or in groups.
WRANGLER*
unlimited
head Wolf's Bluff wrangler: ----
Wranglers are those who tend and ensure that the livestock and cattle of the village are taken care of and protected. They often herd them, feed, water, protect and train them to assist workers when needed.
PRODUCTION TIER
☆ head: none.
MINER*
Miners make up the majority of Wolf's Bluff workers. Hard-working and strong, they know the mines and often spend their days chiseling away at ores and minerals. They dig routes through the mountains, as well.
BLACKSMITH
Blacksmiths are skilled craftsmen who focus their trade on working with ore and metals to pound them into workable sheets and substances. They make tools, nails, and other practical supplies.
ARTISAN
Artisans are crafters who are tasked with creating various crafts, apparel and other such things. Usually artisans can focus on a specific niche or be a jack-of-all-trades and make whatever is needed of them.
PROFICIENCY TIER
☆ head: none
COURIER
Couriers are tasked with sending and receiving parcels, letters and packages to and from their destination. Either tasked with official or casual messages, they usually travel quite often to complete their duties.
MEDIC
Medics follow the more medicinal and healing path of work. Often making salves, treating patients or healing the common cold, they care for the people and ensure everyone is healthy and cared for.
CLERIC
Clerics are those who chose to follow a more religious line of work, acting as those who dedicate themselves to their chosen religion and guide others who are interested or give spiritual advice as needed.
MENTOR
Mentors dedicate their work to helping apprentices train and pick their own line of work in the future. They are usually knowledgeable in most lines of work and either teach or set up learning opportunities for their apprentices.
APPRENTICE
Apprentices are those training to find their career via a mentor, usually teens who are seeking their future job and calling. The length of their training depends on their path. Their graduation is decided upon once their mentor believes they're ready.
RESIDENT
Residents are those who live in their village and either work at their own small business in the village or simply just reside there. This includes retired workers and also just those who are unable to work physically or mentally. This includes the elderly & children, as well.